PinnedPublished inUX CollectiveCan an interface condemn a title? Guilty gear: a practical approach to how UI impacts gameplay.Good UI is one of those disciplines that is often taken for granted. When it works smoothly we don’t notice it, and it blends with the…Sep 3, 2020Sep 3, 2020
Published inUX CollectiveDialects in videogames: how to design our streamings with them in mindVideogames are a form of culture, a culture that is formed through the experiences and contributions of many players across many titles…Oct 29, 2020Oct 29, 2020
Published inUX Collective5 videogame UI Staples, and how to use themVideogames are a whole new world when it comes to comparing them with other digital products.Oct 8, 2020Oct 8, 2020
Published inUX CollectiveUX in competitive streaming: A take and on the Battle Royale streaming formatThis week we’re going to to take a more specific look into a particular genre to analyze how we can help improve the spectator experience.Sep 17, 20201Sep 17, 20201
Published inUX CollectiveUser experience and interfaces in the world of E-sportsE-sports are a growing phenomenon that has been moving more and more people in the last years. The increasing numbers of viewers and the…Aug 26, 2020Aug 26, 2020
Case Study: Final Project-Early GamingEarly gaming representó el final de mi bootcamp y la condensación de todo lo que había aprendido en Ironhack.Mar 24, 2020Mar 24, 2020
Case study 3: Una nueva funcionalidad para Event Brite.Semana 3 del bootcamp UX/UI en IronhackMar 23, 2020Mar 23, 2020
Case Study 4: Violet tea (UI)En este post narraré el proceso de mi cuarta semana en Ironhack, y de nuestro primer choque serio con el mundo del UI.Mar 23, 20201Mar 23, 20201