PinnedMiguel Manzano AguilarinUX CollectiveCan an interface condemn a title? Guilty gear: a practical approach to how UI impacts gameplay.Good UI is one of those disciplines that is often taken for granted. When it works smoothly we don’t notice it, and it blends with the…10 min read·Sep 3, 2020----
Miguel Manzano AguilarinUX CollectiveDialects in videogames: how to design our streamings with them in mindVideogames are a form of culture, a culture that is formed through the experiences and contributions of many players across many titles…8 min read·Oct 29, 2020----
Miguel Manzano AguilarinUX Collective5 videogame UI Staples, and how to use themVideogames are a whole new world when it comes to comparing them with other digital products.10 min read·Oct 8, 2020----
Miguel Manzano AguilarinUX CollectiveUX in competitive streaming: A take and on the Battle Royale streaming formatThis week we’re going to to take a more specific look into a particular genre to analyze how we can help improve the spectator experience.9 min read·Sep 17, 2020--1--1
Miguel Manzano AguilarinUX CollectiveUser experience and interfaces in the world of E-sportsE-sports are a growing phenomenon that has been moving more and more people in the last years. The increasing numbers of viewers and the…7 min read·Aug 26, 2020----
Miguel Manzano AguilarCase Study: Final Project-Early GamingEarly gaming representó el final de mi bootcamp y la condensación de todo lo que había aprendido en Ironhack.7 min read·Mar 24, 2020----
Miguel Manzano AguilarNaturAnimals: Mi primer proyecto individual en Ironhack.Briefing5 min read·Mar 24, 2020----
Miguel Manzano AguilarCase study 3: Una nueva funcionalidad para Event Brite.Semana 3 del bootcamp UX/UI en Ironhack5 min read·Mar 23, 2020----
Miguel Manzano AguilarCase Study 4: Violet tea (UI)En este post narraré el proceso de mi cuarta semana en Ironhack, y de nuestro primer choque serio con el mundo del UI.5 min read·Mar 23, 2020--1--1